Range to the ISS vs Time straight line between the two positions
Range (km)Rate of change (m/s)
Height Against the ISS vs Time below zero is below the station
Height difference (km)
Specific Orbital Energy vs Time flat = coasting
Energy (MJ/kg)
Apogee & Perigee Altitude vs Time osculating two-body, median-7
Apogee (km)Perigee (km)
Flight Path Angle & Heading vs Time from the velocity vector
Flight path angle (deg)Heading (deg true)
Cross-range & Slant Range vs Time to the launch site
Cross-range (km)Slant range (km)
Source dragon_tracker_public.json via /api/dragon (edge proxy)Note Feed regenerates ~30 s; values between updates are held, not interpolated on charts.T+ counts from each mission's own liftoff; phase and docking are worked out from position.Zoom Drag a box on any chart to zoom every chart to that window; double-click, Esc or RESET clears it.Privacy Policy
Moving the globe
Drag
Spin the Earth, or circle the vehicle while following it
Scroll or pinch
Zoom
⌘ / Ctrl / Shift + drag
Tilt and turn the view
Two-finger drag
Tilt, on a touch screen
Keys
C
Follow the vehicle
E
Fit the whole Earth
N
North up, looking straight down
F
Fullscreen
O
Look straight down on the orbit
M
Markings on or off
PhasePRELAUNCH
Speed—km/h
Altitude—km
Accel—g
Downrange—km
Direct Distance—km
StarDash.live
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connecting
Info & Settings
StarDash.live
Units
Measurement unitsWhich units the pad weather in the advanced console is shown in. Metric gives degrees Celsius and kilometres per hour, Imperial degrees Fahrenheit and miles per hour. The mission telemetry is always metric.
Interface
Simplified viewStrips the dashboard back to the essentials: the headline readouts, the map and the main charts, without the dense technical console. Off by default, so the console is what you get: the whole page tightens up, every readout is set in the same fixed-width face, and five extra panels and six extra charts appear. Those extra numbers are worked out from the vehicle’s position and the time it was reported, and nothing else. Some of them describe the air the vehicle is flying through, which the vehicle does not report; those come from a standard model of the atmosphere and are marked modelled.
Local data
Reset local storageClears this browser’s saved flight trace and preferences, then reloads. Press and hold for 5 seconds to confirm.
Press & hold to reset
ThemesColour scheme for the whole site, including the charts, map and 3D globe. The high contrast options use stronger text, brighter chart lines and clearer gridlines, which help in bright sunlight or on a dim screen. The rest are there for the look of the thing: two drawn around the Departure Mono typeface, a green phosphor screen, a blueprint, and a printed flight log. Night vision is red on black, for watching a launch outdoors in the dark without losing your night sight, and it dims the map to match. Whichever you pick, the text and the chart lines are held to the same readability as the originals.
TypefaceWhich typeface the whole site is set in. Departure Mono is a pixel face with a lo-fi technical feel, and it is the one the two Departure themes are drawn around, so picking either of those switches to it for you. Set it yourself here at any time and it stays put whatever theme you choose after.
Corner styleThe shape of every rounded corner on the site, from the cards down to the buttons. G1 is a plain circular curve and is what the site has always used. G0 squares everything off. G2 is a smoother curve that eases into the straight edge instead of turning on to it; some browsers cannot draw that shape yet and will show a slightly softer version of G1 instead.
Map style
Night sideShows the real day/night divide on the ground track map and the 3D globe. This is accurate to real time, however, when playing replays, this will match up to the true day/night on launch day at that time in flight! This only works with the Satellite map style.
Live cloudsReal cloud cover from weather satellites on the 3D globe, updated every three hours. Each picture takes a while to arrive, so what you see is usually one to three hours old. Clouds near the poles aren't covered. This only works with the Satellite map style.
Marker sizeHow big each vehicle’s marker is drawn on the 2D ground track map and the 3D globe.
Ground track on the 2D mapWhat the 2D ground track map does when a flight path goes orbital. Repeating lets the path carry on past the edge, onto the next copy of the map, which is the clearest way to read a single pass over the Pacific. One world brings every lap back onto the same map, stacked, which is the only way to see several orbits at once. Automatic uses the repeating view until a flight outgrows it.
Trajectory timelineHow much of the flight the timeline along the bottom of the Trajectory tab shows at once.
Keep my typeface and corner styleEach theme comes with a typeface and corner style it was drawn around, picking a theme normally switches to them. Turning this setting on keeps whichever typeface and corner style you have chosen here, no matter the theme you pick afterwards.
Predicted trajectoryDraws SpaceX’s own predicted path ahead of each vehicle as a dashed line on the ground tracks and the 3D globe, about one orbit long. It is the path SpaceX plans to fly, including the burns still to come, so it can climb well above where the vehicle is now.
Night side: eye adaptationShows daylight on the ground the way your eyes would take it in, so the surface stays bright until the Sun is low, and then darkens quickly through sunset. You can turn this setting off to see it as a single camera exposure would see it, with the ground starts dimming thousands of kilometres before sunset. Only affects the map and the globe when Night side is on.
Night side: twilight glowAdds a soft gradient (like a sunrise or sunset) of lit atmosphere along the terminator line. It’s not quite accurate yet, I’m actively working on it but this setting is off by default for now!
Night side: moonless darknessShows the night side of the earth as it looks from orbit, with the darker surface and city lights.
Direct distance to the vehicleShows how far the vehicle you are following is from you in a straight line, and marks where you are on the ground track and the 3D globe with a dashed line running out to it. Your position is read from this browser only while the setting is on; it is never saved and never leaves your device. When the vehicle is on the far side of the planet, there’s no clear straight line to draw, so the readout will say Blocked and only your own position is marked.
How often to check your locationThis is the rate at which your location is refreshed (the setting is mostly here for mobile users, e.g if you’re out in the field trying to catch a pass overhead). Lower refresh times will be more accurate but it makes practically no difference if you’re on foot so higher refresh rates are there to preserve battery a little bit!
Last checked —every 15 min
Landing celebrationWhen a Dragon has splashed down, this setting makes a little confetti cross the page for a few seconds. Cannon fires it up from the two bottom corners. Fireworks pops bursts of it around the page. Clicking one now, shows you what it looks like. It runs until the paper has fallen off the bottom of the page. If your device is set to reduce motion, nothing is shown either way.
Try it
Streamer modeFor putting the dashboard on a live show, through a browser source in OBS or a captured window. It turns on the options below and a set of keyboard shortcuts, and keeps the Flight 14 welcome card from appearing over the dashboard.
This page was opened from a streamer link, so the link’s settings are in use. Anything you change here is saved and takes over until the page is reloaded.
Setup guideStep by step, with pictures: adding the dashboard to OBS, choosing views and matching the delay to the webcast.
Delay the whole dashboardThe launch webcast reaches you some time after the moment it shows, so without a delay the dashboard calls out events before your viewers see them. This holds everything back by the same amount: the clock, the countdown, every number, chart, event, and the map and globe. Set it so the dashboard clock below, on the right, matches the clock on the webcast you are showing. The Time panel shows the delay while it is on. Raising it partway through only holds new data until the clock catches up, since anything already shown stays on screen, so set it before the show if you can. Replays and the simulation are never delayed.
Dashboard clock
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Without delay —
Capture
Clean captureTakes away the top bar, the footer and the scroll bars, and hides the pointer when it stops moving, so only the dashboard is on screen. Press H to bring the top bar back, or , (comma) to open these settings.
Ultra-clean trajectoryOn the Trajectory view, shows only the globe: no top bar, no readouts, no timeline and no footer. The globe controls fold into one cog in the top left, which fades away with the pointer. Press U to switch it on or off.
Sharpest map imageryDraws the map and the 3D globe at your screen’s full resolution, with finer detail on the globe, so they look their best on a show. It uses more memory and data than the everyday view.
Keyboard shortcuts, open or close these settings · H clean capture on or off · U ultra-clean trajectory on or off · 123 Data, Trajectory, Streams · [] delay one second less or more · {} five seconds. In OBS, use the browser source’s Interact window to press them.
Link for a browser source
Open on a viewA link that opens the dashboard with the settings above, on the view you pick. Give each browser source its own link and each one keeps its own view, delay and capture setting, without changing the others or this browser. On a Trajectory view, Camera keeps the globe framed the way you choose; if someone moves it, it goes back after 10 seconds.
StarDash · DragonThis is the Dragon side of StarDash: live data for Dragon missions and the International Space Station, from the tracker SpaceX publishes. The Starship dashboard is at stardash.live. StarDash is designed to be a data dashboard for SpaceX flights. It was originally a weekend project playing around with the various data sources SpaceX publishes through their website, and has since grown into a full suite of tools and visualisations.
Although the primary source of data is accurate from-vehicle, some areas of data are either derived or estimated from the info published before flight, or from past launches; I can’t promise that every number will be 100% accurate but with more flights and source data to inform the way this all works, I’ll keep on improving this site as best I can!
Contact
Get in touchGot an idea, a feature request, or found a bug? Please reach out!
StarDash is developed by me as a personal project, there is a small monthly hosting bill to keep the site up and running.This site has no ads, no accounts, and is completely free to use; this will always be the case, but if you have enjoyed playing around or watching a flight here and want to support the project, there is a link to Buy Me a Coffee below!
Alongside StarDash, I design and create scale models of the vehicles on the Starship dashboard, including the V3 ship and booster that flew on Flight 14. If you want one, there is a link below too!Thanks to all of you, no matter if it’s through financial support, sending over bug reports or feature requests, sharing the project, or even commenting, it means the world!Josh :)