FAA landing areas & corridor — traced from the published figures, ±50 km; dashed = proposed
Dotted line — where the ship would come down if its engines stopped, air left out
Viewing place modelled—
Time there—
Sky—
Ship—
This flight—
Starlink V3—
Choose a viewing place to see the sky above it: the stars, the ship’s path and the Starlink V3 satellites.
Vertical Speed & Axial Acceleration vs Time
Vertical speed (m/s)Axial accel (g)Flight 13
Downrange Distance vs Time great-circle from pad
Downrange (km)Flight 13
Dynamic Pressure & Mach vs Time modelled atmosphere
Dynamic pressure (kPa)Mach
Stagnation Heating vs Time Sutton-Graves proxy
Heat rate (W/cm²)Heat load (kJ/cm²)
Specific Orbital Energy vs Time flat = coasting
Energy (MJ/kg)
Apogee & Perigee Altitude vs Time osculating two-body, median-7
Apogee (km)Perigee (km)
Flight Path Angle & Heading vs Time from the velocity vector
Flight path angle (deg)Heading (deg true)
Cross-range & Slant Range vs Time to the launch site
Cross-range (km)Slant range (km)
Starlink V3: Orbit-Average Height vs Time km, from each orbit data update
Each satelliteSelected
Starlink V3: Place in the Train vs Time km ahead of the group's middle
Each satelliteSelected
Starlink V3: Height vs Place in the Train now, one dot each
Each satelliteSelected
Starlink V3: Passes Overhead next 48 h, above 10°
When
Look
Max
Dur
Sky
Enter a place to see when the train passes over it. Worked out on this device; your position is not sent anywhere.
Source starship_tracker_public.json via /api/feed (edge proxy)Note Feed regenerates ~10 s; values between updates are held, not interpolated on charts.MET mirrors the feed's mission_time; phase is auto-detected from motion.Zoom Drag a box on any chart to zoom every chart to that window; double-click, Esc or RESET clears it.Privacy Policy
Moving the globe
Drag
Spin the Earth, or circle the ship while following it
Scroll or pinch
Zoom
⌘ / Ctrl / Shift + drag
Tilt and turn the view
Two-finger drag
Tilt, on a touch screen
Keys
C
Follow the ship
E
Fit the whole Earth
N
North up, looking straight down
F
Fullscreen
O
Look straight down on the orbit
M
Markings on or off
PhasePRELAUNCH
Speed—km/h
Altitude—km
Accel—g
Downrange—km
Direct Distance—km
StarDash.live
FAA landing areas & corridor — traced from the published figures, ±50 km; dashed = proposed
Dotted line — where the ship would come down if its engines stopped, air left out
—
connecting
starting
Distance—km
Elevation—°
Bearing—
data age—altitude—speed—peak—closing—
Wave the phone in a figure of eight to calibrate the compass
Use your camera?
AR draws the flight path over your camera view so you can see where the ship is in the sky. The picture stays on your screen: it is never recorded, never uploaded and never saved.
Your browser will ask you next. You can leave AR at any time.
Ship Blocked
The ship stays below your horizon for this whole pass, so there is nothing in the sky above you to point at. The Earth is in the way.
—
Add a widget
Info & Settings
New in v3.30
Crew-13 Replay
Rewatch Crew-13's launch, orbit raising, and docking to the ISS!
Replay Flight 14Replays Flight 14 from a minute before liftoff to the moment Ship 41 came down, using the live data recorded on launch day. SpaceX published this flight every 30 seconds rather than every 10, so the readouts update in 30 second steps. You can play/pause, change speed, scrub through the timeline, and lay Flight 13 over it with Compare with Flight 13 below. To watch the whole recording, from ten minutes before propellant loading, turn on Show raw data during replays under Experimental.
Replay Flight 13Replays Flight 13 from a minute before liftoff to Ship 40’s first position on the water, using the live data recorded from Ship 40 on launch day. The clock, all charts, maps, and readouts will replay the real-time data. During replays, you can play/pause, control speed, and scrub through the timeline. Show raw data during replays under Experimental plays the whole recording instead, from ~T-50 to ~50 minutes after splashdown.
Compare with Flight 13
Compare with Flight 13Draws Flight 13 as a dashed line under Flight 14 on the altitude, speed, vertical speed, downrange and flight profile charts, and its flown path on the ground track and the 3D globe. It shows while Flight 14 is on screen, in its replay or after the flight.
Line the flights up atLiftoff puts both flights on the same clock, to compare the climbs. Entry slides Flight 13 along so both pass 100 km on the way down together, to compare the reentries. Landing slides it so both reach the water together. Neither ship’s data caught the touchdown itself, so for both flights that moment is worked out the same way, from the last position above 100 m and how fast it was falling.
Flight 14 simulation
Simulate Flight 14Like a replay, this will simulate the entire Flight 14 mission. All data, trajectories, and readouts are displayed from a full Flight 14 simulation estimated from both real recorded data from Ship 40 during Flight 13, the official published mission timeline from SpaceX, and the FAA NOTAMs and NOTMARs. During the simulation, the position of the Earth’s terminator line will be correctly placed to the opening of the window on the September 28th primary launch date; this means that all mission events and flight paths will be fairly accurate to the genuine position on launch day, for example, the de-orbit burn will be visible over South Asia at night time!
Units
Measurement unitsWhich units the pad weather in the advanced console is shown in. Metric gives degrees Celsius and kilometres per hour, Imperial degrees Fahrenheit and miles per hour. The mission telemetry is always metric.
Interface
Simplified viewStrips the dashboard back to the essentials: the headline readouts, the map and the main charts, without the dense technical console. Off by default, so the console is what you get: the whole page tightens up, every readout is set in the same fixed-width face, and five extra panels and six extra charts appear. Those extra numbers are worked out from the vehicle’s position and the time it was reported, and nothing else. Some of them describe the air the ship is flying through, which the vehicle does not report; those come from a standard model of the atmosphere and are marked modelled.
Local data
Reset local storageClears this browser’s saved flight trace and preferences, then reloads. Press and hold for 5 seconds to confirm.
Press & hold to reset
ThemesColour scheme for the whole site, including the charts, map and 3D globe. The high contrast options use stronger text, brighter chart lines and clearer gridlines, which help in bright sunlight or on a dim screen. The rest are there for the look of the thing: a graphite terminal, a paper printout, a green phosphor screen, a blueprint, and a printed flight log. Night vision is red on black, for watching a launch outdoors in the dark without losing your night sight, and it dims the map to match. Whichever you pick, the text and the chart lines are held to the same readability as the originals.
Corner styleThe shape of every rounded corner on the site, from the cards down to the buttons. G1 is a plain circular curve and is what the site has always used. G0 squares everything off. G2 is a smoother curve that eases into the straight edge instead of turning on to it; some browsers cannot draw that shape yet and will show a slightly softer version of G1 instead.
Map style
Night sideShows the real day/night divide on the ground track map and the 3D globe. This is accurate to real time, however, when playing replays, this will match up to the true day/night on launch day at that time in flight! This only works with the Satellite map style.
Live cloudsReal cloud cover from weather satellites on the 3D globe, updated every three hours. Each picture takes a while to arrive, so what you see is usually one to three hours old. Clouds near the poles aren't covered. This only works with the Satellite map style.
Starlink V3 satellitesShows the 26 Starlink V3 satellites Flight 14 carried to orbit, on the ground track map and the 3D globe, each with a fading trail one orbit long. Their positions are worked out from the orbit data SpaceX publishes, so they are a close model, not live telemetry. Click one on the map to see its last day of orbit and pick it out on the Starlink charts.
Ship sizeHow big the ship is drawn on the 2D ground track map and the 3D globe.
Ground track on the 2D mapWhat the 2D ground track map does when a flight path goes orbital. Repeating lets the path carry on past the edge, onto the next copy of the map, which is the clearest way to read a single pass over the Pacific. One world brings every lap back onto the same map, stacked, which is the only way to see six orbits at once. Automatic uses the repeating view until a flight outgrows it.
Trajectory timelineHow much of the flight the timeline along the bottom of the Trajectory tab shows at once.
Keep my corner styleEach theme comes with a corner style it was drawn around, picking a theme normally switches to it. Turning this setting on keeps whichever corner style you have chosen here, no matter the theme you pick afterwards.
Show all hazard areasTurns on every closed airspace and shipping warning below in one go. It switches itself off if you hide any one of them.
Closed airspace
Shipping warnings
Reference
FAA reentry corridor & landing areasOverlays the areas the FAA has published for Starship flights on the ground track and the 3D globe; out through the gulf from Starbase, the main re-entry zone west of Chile, and the backup re-entry zones in the Indian Ocean, and near Hawaii. These can all be toggled on and off through the overlay button in the trajectory view.
Trajectory
Impact point traceDraws a dotted line on the ground tracks showing where any vehicle debris would come down during an instantaneous RUD at that moment. This will work for both live, replay, and simulated views.
Predicted trajectoryDraws SpaceX’s own predicted path ahead of the ship as a dashed line on the ground tracks and the 3D globe. It is worked out from where the ship is and how it is moving right now, so it only starts to mean something once the ship is flying; while the ship sits on the pad it shows it falling straight back down, and the line stops where the path meets the ground.
Provisional TLEAdds a TLE page to this panel with a two-line element set for the ship while it is in orbit, so you can load its path into your own satellite tracking app. It is worked out from the positions SpaceX publishes rather than tracked by anyone, so treat it as an estimate that is good for a limited time.
Night side: eye adaptationShows daylight on the ground the way your eyes would take it in, so the surface stays bright until the Sun is low, and then darkens quickly through sunset. You can turn this setting off to see it as a single camera exposure would see it, with the ground starts dimming thousands of kilometres before sunset. Only affects the map and the globe when Night side is on.
Night side: twilight glowAdds a soft gradient (like a sunrise or sunset) of lit atmosphere along the terminator line. It’s not quite accurate yet, I’m actively working on it but this setting is off by default for now!
Night side: moonless darknessShows the night side of the earth as it looks from orbit, with the darker surface and city lights.
Shooting starsAdds the occasional shooting star to the starry sky on the Flight 14 welcome card, about one every ten seconds and sometimes two close together. They move at the speed a real one does across your view of the night sky, and every so often one flares and burns out. Nothing is shown if your device is set to reduce motion.
3D ship during a live flightShows a 3D model of the ship during flight in the trajectory view. The SpaceX feed only shows position, not heading so we estimate which way the ship is pointing from the velocity data; as a result, the heading is unlikely to be accurate for much of the flight.
Smooth speed & accelerationThe SpaceX feed only gives some types of data like speed, altitude, and GPS location, so some values like velocity and acceleration need to be derived. Small timing variations in the data feed can turn into big spikes when deriving these from instantaneous data; with this setting on, the data readout history is smoothed using the raw data around it to get a more accurate reading, and the positions that arrived late, up to 12 km behind the ship, before Flight 14’s reentry are moved onto the path it was coasting along. This only applies to a finished flight, turning it off will show the raw data points as they arrived live.
Show raw data during replaysWith this off, a replay runs from a minute before liftoff to the moment the ship is down, with its data cleaned up. For about an hour before Flight 14’s reentry, about half the positions SpaceX sent were late, up to 12 km behind the ship, which showed up as big spikes in its speed and acceleration; each late position is moved forward onto the path the ship was coasting along, and heights and times are left exactly as sent. The ship also glides along its path between data points instead of moving in straight steps. Turn this on to replay the data exactly as it was recorded, including the whole countdown and everything after the landing.
Direct distance to the vehicleShows how far the ship is from you in a straight line, and marks where you are on the ground track and the 3D globe with a dashed line running out to the vehicle. Your position is read from this browser only while the setting is on; it is never saved and never leaves your device. When the ship is on the far side of the planet, there’s no clear straight line to draw, so the readout will say Ship Blocked and only your own position is marked. Obviously this setting must be on for the AR ship tracking feature to work!
How often to check your locationThis is the rate at which your location is refreshed (the setting is mostly here for mobile users, e.g if you’re out in the field trying to catch Ship passing overhead). Lower refresh times will be more accurate but it makes practically no difference if you’re on foot so higher refresh rates are there to preserve battery a little bit!
Last checked —every 15 min
Sky viewAdds a Sky view to the Ground Track pane of the advanced console: the whole sky above a place you choose, with the stars, the ship’s path across it and the Starlink V3 satellites. It shows where things are above your horizon, so hills, buildings and cloud can still be in the way.
Viewing placeType a latitude and longitude, or use this device’s location. The place is saved in this browser so it is still here next time, and it is never sent anywhere. Passes Overhead in the Starlink tab uses the same place.
No place set
Landing celebrationWhen the Ship has landed, this setting makes a little confetti crosses the page for a few seconds. Cannon fires it up from the two bottom corners. Fireworks pops bursts of it around the page. Clicking one now, shows you what it looks like. It runs until the paper has fallen off the bottom of the page. If your device is set to reduce motion, nothing is shown either way.
Try it
Sync readouts to the mission clockDuring flight, live data takes ~13 seconds to travel from the vehicle to be shown here on the dashboard, so they arrive slightly after the moment it happens. With this setting on, all data points are buffered and shown at the moment on the clock they align to. This is so, if you care more about the accuracy in the alignment of everything on the dashboard at once (clock, data, and the position visualisations), than the data being as live as it can possibly be, you can turn this setting on.
Provisional TLE
A two-line element set for the ship, worked out on this page from the positions SpaceX publishes, for loading into your own tracking app. It is a model of those positions, not an official element set: nobody has tracked the ship to produce it, and it is only good for the time it says.
—
Element set
Epoch
—
Use until
—
Next update
—
Likely error
—
Inclination
—
Ascending node
—
Eccentricity
—
Arg. of perigee
—
Mean anomaly
—
Mean motion
—
Period
—
Fitted from
—
Using it
Paste all three lines into any app that reads TLEs. A new set is worked out every 15 minutes while the ship coasts, so come back for a fresh one rather than running an old one forward. Each set stops being valid at the time shown, and every set stops at the deorbit burn, when the ship leaves this orbit on purpose. The likely error is how far the real ship could be from the predicted position, 19 times out of 20. It carries the placeholder catalogue number 99999, because the ship has no number of its own.
Streamer modeFor putting the dashboard on a live show, through a browser source in OBS or a captured window. It turns on the options below and a set of keyboard shortcuts, and keeps the Flight 14 welcome card from appearing over the dashboard.
This page was opened from a streamer link, so the link’s settings are in use. Anything you change here is saved and takes over until the page is reloaded.
Setup guideStep by step, with pictures: adding the dashboard to OBS, choosing views and matching the delay to the webcast.
Delay the whole dashboardThe launch webcast reaches you some time after the moment it shows, so without a delay the dashboard calls out events before your viewers see them. This holds everything back by the same amount: the clock, the countdown, every number, chart, event, and the map and globe. Set it so the dashboard clock below, on the right, matches the clock on the webcast you are showing. The Time panel shows the delay while it is on. Raising it partway through only holds new data until the clock catches up, since anything already shown stays on screen, so set it before the show if you can. Replays and the simulation are never delayed.
Dashboard clock
—
Without delay —
Capture
Clean captureTakes away the top bar, the footer and the scroll bars, and hides the pointer when it stops moving, so only the dashboard is on screen. Press H to bring the top bar back, or , (comma) to open these settings.
Ultra-clean trajectoryOn the Trajectory view, shows only the globe: no top bar, no readouts, no timeline and no footer. The globe controls fold into one cog in the top left, which fades away with the pointer. Press U to switch it on or off.
Sharpest map imageryDraws the map and the 3D globe at your screen’s full resolution, with finer detail on the globe, so they look their best on a show. It uses more memory and data than the everyday view.
Keyboard shortcuts, open or close these settings · H clean capture on or off · U ultra-clean trajectory on or off · 123 Data, Trajectory, Streams · [] delay one second less or more · {} five seconds. In OBS, use the browser source’s Interact window to press them.
Link for a browser source
Open on a viewA link that opens the dashboard with the settings above, on the view you pick. Give each browser source its own link and each one keeps its own view, delay and capture setting, without changing the others or this browser. On a Trajectory view, Camera keeps the globe framed the way you choose; if someone moves it, it goes back after 10 seconds.
StarDash · Flight 14StarDash is designed to be a data dashboard for Starship flights. It was originally a weekend project playing around with the various data sources SpaceX publishes through their website, and has since grown into a full suite of tools and visualisations.
Although the primary source of data is accurate from-vehicle, some areas of data are either derived or estimated from the info published before flight, or from past launches; I can’t promise that every number will be 100% accurate but with more flights and source data to inform the way this all works, I’ll keep on improving this site as best I can!
Contact
Get in touchGot an idea, a feature request, or found a bug? Please reach out!
StarDash is developed by me as a personal project, there is a small monthly hosting bill to keep the site up and running.This site has no ads, no accounts, and is completely free to use; this will always be the case, but if you have enjoyed playing around or watching a flight here and want to support the project, there is a link to Buy Me a Coffee below!
Alongside StarDash, I design and create scale models of the vehicles on this dashboard, including the V3 ship and booster flying on Flight 14. If you want one, there is a link below too!Thanks to all of you, no matter if it’s through financial support, sending over bug reports or feature requests, sharing the project, or even commenting, it means the world!Josh :)